Evilpasture Insignia
# Using `greeting` as the init process.

Evilpasture

Hi, I know a thing about systems programming or two.

github.com/Evilpasture ACCESS GRANTED
user@evilpasture: ~/bio
HANDLE: Evilpasture
ROLE: currently a student
FOCUS: High performance code and Graphics
STATUS: Do you know people who create enum classes containing APIError::Success? That's how I feel.

> Focused on high-performance software, graphics engineering, and hardware-sympathetic design. Currently exploring C23, Vulkan memory management, and high-contention atomics.

> Contributing to free software with my own projects. Contributed to open-source libraries like Jolt Physics.

> I like Title of Murder Drones. Just because.

> Hit me up on Discord for technical discussions or any questions. Or just talk. Don't worry, I won't bite.

Technical Capabilities

/* LOW LEVEL CHOICE */

C Programming Language

Mechanical sympathy at the byte level. High-contention atomic synchronization, strict memory layouts, and hardware-deterministic systems design. Standard of choice is C23.

/* HIGH LEVEL CHOICE */

C++ Programming Language

Zero-overhead abstractions and modern language mechanics. Leveraging compile-time metaprogramming, deterministic RAII lifecycles, and cache-friendly data pipelines, along with std::expected monadic chains. Standard of choice is C++23/C++26

/* PREFERRED GRAPHICS API */

Vulkan Graphics API

Explicit, low-overhead GPU pipeline control. Direct command queue dispatching, barrier-driven memory synchronization, and high-throughput compute kernels. Standard of choice is Vulkan 1.3 or 1.4.

Core Projects

Technical Logs

󰃭 April 9, 2026 C C++ Zig Joke

The art of nullptr

Pushing the C23 and C++23 standard to the limit with nullptr.

󰃭 June 26, 2026 C++ Game Engine Development Graphics

Game Engine Development Log 1

A new log entry for the game engine development log for Project Zahlen.

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